12/6/2023 0 Comments Kongregate bloon city![]() In Round 15, he used the First Strike Capability to destroy the ZOMG on the left. He used MOAB Takedown to pull down the single MOAB on the left. By Round 14, he has a Monkey Pirates at the center, two 3/2 Spike Factories, one at each end, some Glaive Riccohet and Bionic Boomer with Glaives, and the fixed center submarine. My friend put in 1/0 Spike Factories and some Boomerang Throwers in the first round. In fact, my friend completed this mission for me. Sorry I don't have a proper screenshot of this. As for the Monkey Subs, they have a 15% increased projectile speed and 3% increased range.Īlthough I am not sure about Round 15, I hope the other parts of the strategy will inspire you readers.Ī sketch of the solution before the start of Round 15. The Bomb Shooter has $100 discount on Bigger Bombs and projectile speed increased by 10%. The Spike Factories had one extra spike per pile and 3% discount of all costs. I also had Monkey Apprentice base attack speed and Fireball speed increased by 5%. ![]() I also had all 2% discount of all base tower costs and 1% discount of all upgrade costs. Perhaps also use Banana Farms to invest too, if you wish.ĭuring the time, I had Monkey Knowledge Packs with the capability of selling towers at 85% price. Then use the First Strike Capability to destroy the ZOMG.ĭo the same thing, except after upgrading the two Spike Factories to 2/2, sell the Monkey Apprentices when the amount of cash reaches $5600, which then means you can repair the sub earlier. Use the other defenses to get rid of the other bloons and ignore the ZOMG. Do it as soon as possible which otherwise would overwhelm the Spike Factory. Invest some more cash during the round (but preferably before, if enough cash), get a MOAB Assassin and use the ability to destroy the MOAB layer that would frustrate the defenses. (Or use Banana Farms to invest if you wish.) Then save more money and wait until Round 14.ĭuring Round 14 there was a MOAB going left, at least in my Special Mission. Invest for $8000 to repair the damaged sub. Upgrade the Spike Factories to 2/2, 1/2 first. Try to upgrade the Apprentices to 0/2 then 2/2. Then I added an 0/1 Monkey Apprentice with my spare cash. I put one Spike Factory on each side as 1/0. Qwertyxp2000 the second's setup after Round 11 Strategies Qwertyxp2000 the second's Spike Factory-Apprentice strategy Plan A The best possible scenario is to fire the missile when one of the round 15 MOABs is over the ZOMG, which will destroy both the MOAB and the ZOMG (as shown in some YouTube videos). A much easier way to remove that risk is to put the targeting of the Sub to strong and fire at the ZOMG when there are no bloons in the way. This also removes the risk of the First Strike missile hitting the wrong bloon. The ZOMG will be the only bloon remaining, and so all the other towers can be sold to repair the submarine and instantly destroy the ZOMG. The best way to beat it is to ignore the ZOMG and put all funds into defenses to destroy the other bloons (which are much faster). Round 14 and 15 are by far the hardest in the mission, with possible MOAB spawns on round 14 and with a ZOMG, multiple MOABs and loads of ceramics on round 15. Lost just after upgrading spike factory to spiked ball on round 13)
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